
name = process-instance
file = mpvnet
default = single
directory = General
help = Defines if more then one mpv.net process is allowed. (mpv.net option)\n\nMulti can alternatively be enabled by pressing the SHIFT key.
option = multi   Create a new process everytime the shell starts mpv.net
option = single  Force a single process everytime the shell starts mpv.net
option = queue   Force a single process and add files to playlist

name = recent-count
file = mpvnet
directory = General
help = <int> Amount of recent files to be remembered. Default: 15 (mpv.net option)

name = media-info
file = mpvnet
default = yes
directory = General
help = Usage of the media info library instead of mpv to access media information. (mpv.net option)
option = yes
option = no

name = video-file-extensions
file = mpvnet
directory = General
width = 500
help = Video file extensions used to create file associations and used by the auto-load-folder feature. (mpv.net option)

name = audio-file-extensions
file = mpvnet
directory = General
width = 500
help = Audio file extensions used to create file associations and used by the auto-load-folder feature. (mpv.net option)

name = image-file-extensions
file = mpvnet
directory = General
width = 500
help = Image file extensions used to create file associations and used by the auto-load-folder feature. (mpv.net option)

name = debug-mode
file = mpvnet
default = no
directory = General
help = Enable this only when a developer asks for it. (mpv.net option)
option = yes
option = no

name = vo
file = mpv
default = gpu
directory = Video
help = Video output drivers to be used.\n\nFor more information visit:
url = https://mpv.io/manual/master/#video-output-drivers-vo
option = gpu       General purpose, customizable, GPU-accelerated video output driver. It supports extended scaling methods, dithering, color management, custom shaders, HDR, and more.
option = gpu-next  Experimental video renderer based on libplacebo. This supports almost the same set of features as --vo=gpu.
option = direct3d  Video output driver that uses the Direct3D interface.

name = hwdec
file = mpv
default = no
directory = Video
url = https://mpv.io/manual/master/#options-hwdec
help = Specify the hardware video decoding API that should be used if possible. Whether hardware decoding is actually done depends on the video codec. If hardware decoding is not possible, mpv will fall back on software decoding.\n\nFor more information visit:
option = no            always use software decoding
option = auto          enable best hw decoder
option = yes           exactly the same as auto
option = auto-copy     enable best hw decoder with copy-back
option = auto-safe     enable any whitelisted hw decoder
option = dxva2         requires vo=gpu with gpu-context=d3d11, gpu-context=angle or gpu-context=dxinterop (Windows only)
option = dxva2-copy    copies video back to system RAM (Windows only)
option = d3d11va       requires vo=gpu with gpu-context=d3d11 or gpu-context=angle (Windows 8+ only)
option = d3d11va-copy  copies video back to system RAM (Windows 8+ only)
option = cuda          requires vo=gpu (Any platform CUDA is available)
option = cuda-copy     copies video back to system RAM (Any platform CUDA is available)
option = nvdec         requires vo=gpu (Any platform CUDA is available)
option = nvdec-copy    copies video back to system RAM (Any platform CUDA is available)

name = gpu-api
file = mpv
default = auto
directory = Video
help = Controls which type of graphics APIs will be accepted. Auto uses d3d11, it should only be changed in case of problems, Vulkan is not recommended.
option = auto    Use any available API
option = d3d11   Allow only gpu-context=d3d11
option = opengl  Allow only OpenGL (requires OpenGL 2.1+ or GLES 2.0+)
option = vulkan  Allow only Vulkan

name = gpu-context
file = mpv
default = auto
directory = Video
option = auto       auto-select
option = d3d11      Win32, with native Direct3D 11 rendering.
option = angle      Direct3D11 through the OpenGL ES translation layer ANGLE. This supports almost everything the win backend does (if the ANGLE build is new enough).
option = win        Win32/WGL
option = dxinterop  (experimental) Win32, using WGL for rendering and Direct3D 9Ex for presentation. Works on Nvidia and AMD. Newer Intel chips with the latest drivers may also work.
option = winvk      VK_KHR_win32_surface

name = video-sync
file = mpv
default = audio
directory = Video
help = How the player synchronizes audio and video.\n\nFor more information visit:
url = https://mpv.io/manual/master/#options-video-sync
option = audio
option = display-resample
option = display-resample-vdrop
option = display-resample-desync
option = display-vdrop
option = display-adrop
option = display-desync
option = desync

name = scale
file = mpv
default = bilinear
directory = Video
help = The GPU renderer filter function to use when upscaling video. There are some more filters, but most are not as useful. For a complete list, pass help as value, e.g.: mpv --scale=help
option = bilinear          Bilinear hardware texture filtering (fastest, very low quality).
option = spline36          Mid quality and speed. This is the default when using gpu-hq.
option = lanczos           Lanczos scaling. Provides mid quality and speed. Generally worse than spline36, but it results in a slightly sharper image which is good for some content types. The number of taps can be controlled with  scale-radius, but is best left unchanged. (This filter is an alias for sinc-windowed sinc)
option = ewa_lanczos       Elliptic weighted average Lanczos scaling. Also known as Jinc. Relatively slow, but very good quality. The radius can be controlled with scale-radius. Increasing the radius makes the filter sharper but adds more ringing. (This filter is an alias for jinc-windowed jinc)
option = ewa_lanczossharp  A slightly sharpened version of ewa_lanczos, preconfigured to use an ideal radius and parameter. If your hardware can run it, this is probably what you should use by default.
option = mitchell          Mitchell-Netravali. The B and C parameters can be set with  scale-param1 and scale-param2. This filter is very good at downscaling (see dscale).
option = oversample        A version of nearest neighbour that (naively) oversamples pixels, so that pixels overlapping edges get linearly interpolated instead of rounded. This essentially removes the small imperfections and judder artifacts caused by nearest-neighbour interpolation, in exchange for adding some blur. This filter is good at temporal interpolation, and also known as "smoothmotion" (see tscale).

name = cscale
file = mpv
default = bilinear
directory = Video
help = As scale, but for interpolating chroma information. If the image is not subsampled, this option is ignored entirely.
option = bilinear          Bilinear hardware texture filtering (fastest, very low quality).
option = spline36          Mid quality and speed. This is the default when using gpu-hq.
option = lanczos           Lanczos scaling. Provides mid quality and speed. Generally worse than spline36, but it results in a slightly sharper image which is good for some content types. The number of taps can be controlled with  scale-radius, but is best left unchanged. (This filter is an alias for sinc-windowed sinc)
option = ewa_lanczos       Elliptic weighted average Lanczos scaling. Also known as Jinc. Relatively slow, but very good quality. The radius can be controlled with scale-radius. Increasing the radius makes the filter sharper but adds more ringing. (This filter is an alias for jinc-windowed jinc)
option = ewa_lanczossharp  A slightly sharpened version of ewa_lanczos, preconfigured to use an ideal radius and parameter. If your hardware can run it, this is probably what you should use by default.
option = mitchell          Mitchell-Netravali. The B and C parameters can be set with scale-param1 and scale-param2. This filter is very good at downscaling (see dscale).
option = oversample        A version of nearest neighbour that (naively) oversamples pixels, so that pixels overlapping edges get linearly interpolated instead of rounded. This essentially removes the small imperfections and judder artifacts caused by nearest-neighbour interpolation, in exchange for adding some blur. This filter is good at temporal interpolation, and also known as "smoothmotion" (see tscale).

name = dscale
file = mpv
default = 
directory = Video
help = Like scale, but apply these filters on downscaling instead. \nIf no option is selected, it will keep the same with the upscaler.
option = bilinear          Bilinear hardware texture filtering (fastest, very low quality).
option = spline36          Mid quality and speed. This is the default when using gpu-hq.
option = lanczos           Lanczos scaling. Provides mid quality and speed. Generally worse than spline36, but it results in a slightly sharper image which is good for some content types. The number of taps can be controlled with  scale-radius, but is best left unchanged. (This filter is an alias for sinc-windowed sinc)
option = ewa_lanczos       Elliptic weighted average Lanczos scaling. Also known as Jinc. Relatively slow, but very good quality. The radius can be controlled with scale-radius. Increasing the radius makes the filter sharper but adds more ringing. (This filter is an alias for jinc-windowed jinc)
option = ewa_lanczossharp  A slightly sharpened version of ewa_lanczos, preconfigured to use an ideal radius and parameter. If your hardware can run it, this is probably what you should use by default.
option = mitchell          Mitchell-Netravali. The B and C parameters can be set with scale-param1 and scale-param2. This filter is very good at downscaling (see dscale).
option = oversample        A version of nearest neighbour that (naively) oversamples pixels, so that pixels overlapping edges get linearly interpolated instead of rounded. This essentially removes the small imperfections and judder artifacts caused by nearest-neighbour interpolation, in exchange for adding some blur. This filter is good at temporal interpolation, and also known as "smoothmotion" (see tscale).

name = dither-depth
file = mpv
default = no
directory = Video
help = Set dither target depth to N. Note that the depth of the connected video display device cannot be detected. Often, LCD panels will do dithering on their own, which conflicts with this option and leads to ugly output.
option = no    Disable any dithering done by mpv.
option = auto  Automatic selection. If output bit depth cannot be detected, 8 bits per component are assumed.
option = 8     Dither to 8 bit output.
option = 10    Dither to 10 bit output.

name = correct-downscaling
file = mpv
default = no
directory = Video
help = When using convolution based filters, extend the filter size when downscaling. Increases quality, but reduces performance while downscaling.\n\nThis will perform slightly sub-optimally for anamorphic video (but still better than without it) since it will extend the size to match only the milder of the scale factors between the axes.
option = yes
option = no

name = sigmoid-upscaling
file = mpv
default = no
directory = Video
help = When upscaling, use a sigmoidal color transform to avoid emphasizing ringing artifacts. This also implies linear-scaling.
option = yes
option = no

name = deband
file = mpv
default = no
directory = Video
help = Enable the debanding algorithm. This greatly reduces the amount of visible banding, blocking and other quantization artifacts, at the expense of very slightly blurring some of the finest details. In practice, it's virtually always an improvement - the only reason to disable it would be for performance.
option = yes
option = no

name = d3d11va-zero-copy
file = mpv
default = no
directory = Video
help = By default, when using hardware decoding with --gpu-api=d3d11, the video image will be copied (GPU-to-GPU) from the decoder surface to a shader resource. Set this option to avoid that copy by sampling directly from the decoder image. This may increase performance and reduce power usage, but can cause the image to be sampled incorrectly on the bottom and right edges due to padding, and may invoke driver bugs, since Direct3D 11 technically does not allow sampling from a decoder surface (though most drivers support it.)
option = yes
option = no

name = hdr-compute-peak
file = mpv
default = auto
directory = Video
help = Compute the HDR peak and frame average brightness per-frame instead of relying on tagged metadata. These values are averaged over local regions as well as over several frames to prevent the value from jittering around too much. This option basically gives you dynamic, per-scene tone mapping. Requires compute shaders, which is a fairly recent OpenGL feature, and will probably also perform horribly on some drivers, so enable at your own risk. The special value auto (default) will enable HDR peak computation automatically if compute shaders and SSBOs are supported.
option = auto
option = yes
option = no

name = allow-delayed-peak-detect
file = mpv
default = yes
directory = Video
help = When using --hdr-compute-peak, allow delaying the detected peak by a frame when beneficial for performance. In particular, this is required to avoid an unnecessary FBO indirection when no advanced rendering is required otherwise. Has no effect if there already is an indirect pass, such as when advanced scaling is enabled. (Only affects --vo=gpu-next, note that --vo=gpu always delays the peak.)
option = yes
option = no

name = volume
file = mpv
directory = Audio
help = Set the startup volume. 0 means silence, 100 means no volume reduction or amplification. Negative values can be passed for compatibility, but are treated as 0. Since mpv 0.18.1, this always controls the internal mixer (aka "softvol"). Default: 100

name = remember-volume
file = mpvnet
default = yes
directory = Audio
help = Save volume and mute on exit and restore it on start. (mpv.net option)
option = yes
option = no

name = alang
file = mpv
directory = Audio
type = string
help = Specify a priority list of audio languages to use. Different container formats employ different language codes. DVDs use ISO 639-1 two-letter language codes, Matroska, MPEG-TS and NUT use ISO 639-2 three-letter language codes, while OGM uses a free-form identifier. See also aid.\n\nExamples\n\nmpv dvd://1 alang=hu,en chooses the Hungarian language track on a DVD and falls back on English if Hungarian is not available.\n\nmpv alang=jpn example.mkv plays a Matroska file with Japanese audio.

name = audio-file-auto
file = mpv
default = no
directory = Audio
help = Load additional audio files matching the video filename. The parameter specifies how external audio files are matched.
option = no     Don't automatically load external audio files.
option = exact  Load the media filename with audio file extension.
option = fuzzy  Load all audio files containing media filename.
option = all    Load all audio files in the current and audio-file-paths directories.

name = audio-device
file = mpv
directory = Audio
type = string
url = https://mpv.io/manual/master/#options-audio-device
help = <name> Use the given audio device. This consists of the audio output name, e.g. alsa, followed by /, followed by the audio output specific device name. The default value for this option is auto, which tries every audio output in preference order with the default device.

name = slang
file = mpv
directory = Subtitle
type = string
help = Specify a priority list of subtitle languages to use. Different container formats employ different language codes. DVDs use ISO 639-1 two letter language codes, Matroska uses ISO 639-2 three letter language codes while OGM uses a free-form identifier. See also sid.

name = sub-auto
file = mpv
default = exact
directory = Subtitle
help = Load additional subtitle files matching the video filename. The parameter specifies how external subtitle files are matched. exact is enabled by default.
option = no     Don't automatically load external subtitle files.
option = exact  Load the media filename with subtitle file extension.
option = fuzzy  Load all subs containing media filename.
option = all    Load all subs in the current and sub-file-paths directories.

name = sub-font
file = mpv
directory = Subtitle
type = string
help = Specify font to use for subtitles that do not themselves specify a particular font. The default is  sans-serif.

name = sub-font-size
file = mpv
directory = Subtitle
help = Specify the sub font size. The unit is the size in scaled pixels at a window height of 720. The actual pixel size is scaled with the window height: if the window height is larger or smaller than 720, the actual size of the text increases or decreases as well. Default: 55

name = sub-color
file = mpv
type = color
directory = Subtitle
url = https://mpv.io/manual/master/#options-sub-color
help = Specify the color used for unstyled text subtitles.\n\nA usage description and examples can be found in the manual at:

name = sub-border-color
file = mpv
type = color
directory = Subtitle
help = See sub-color. Color used for the sub font border. Ignored when sub-back-color is specified (or more exactly: when that option is not set to completely transparent).

name = sub-back-color
file = mpv
type = color
directory = Subtitle
help = See sub-color. Color used for sub text background. You can use sub-shadow-offset to change its size relative to the text.

name = fullscreen
file = mpv
default = no
directory = Screen
help = Start the player in fullscreen mode.
option = yes
option = no

name = border
file = mpv
default = yes
directory = Screen
help = Show window with decoration (titlebar, border).
option = yes
option = no

name = screen
file = mpv
directory = Screen
help = <0-32> In multi-monitor configurations (i.e. a single desktop that spans across multiple displays), this option tells mpv which screen to display the video on.

name = osd-playing-msg
file = mpv
width = 300
directory = Screen
type = string
help = Show a message on OSD when playback starts. The string is expanded for properties, e.g. osd-playing-msg='file: ${filename}' will show the message file: followed by a space and the currently played filename. For more information visit:
url = https://mpv.io/manual/master/#property-expansion

name = osd-font-size
file = mpv
directory = Screen
help = Specify the OSD font size. See sub-font-size for details. Default: 55

name = osd-duration
file = mpv
directory = Screen
help = Set the duration of the OSD messages in ms. Default: 1000

name = osd-scale-by-window
file = mpv
default = yes
directory = Screen
help = Whether to scale the OSD with the window size. If this is disabled, osd-font-size and other OSD options that use scaled pixels are always in actual pixels. The effect is that changing the window size won't change the OSD font size.
option = yes
option = no

name = autofit
file = mpv
directory = Screen
help = <int> Initial window height in percent. Default: 60

name = autofit-image
file = mpvnet
directory = Screen
help = <int> Initial window height in percent for image files. Default: 80

name = autofit-audio
file = mpvnet
directory = Screen
help = <int> Initial window height in percent for audio files. Default: 70

name = autofit-smaller
file = mpv
directory = Screen
help = <int> Minimum window height in percent. Default: 10

name = autofit-larger
file = mpv
directory = Screen
help = <int> Maximum window height in percent. Default: 80

name = start-size
file = mpvnet
default = height-session
directory = Screen
help = Setting to remember the window size. (mpv.net option)
option = width-session   Window width is remembered in the current session
option = width-always    Window width is always remembered
option = height-session  Window height is remembered in the current session
option = height-always   Window height is always remembered
option = video           Window size is set to video resolution
option = session         Window size is remembered in the current session
option = always          Window size is always remembered

name = keepaspect-window
file = mpv
default = yes
directory = Screen
help = keepaspect-window will lock the window size to the video aspect. Default: yes
option = yes
option = no

name = minimum-aspect-ratio
file = mpvnet
directory = Screen
help = <float> Minimum aspect ratio of the window. Useful to force a wider window and therefore a larger OSC. (mpv.net option)

name = minimum-aspect-ratio-audio
file = mpvnet
directory = Screen
help = Same as minimum-aspect-ratio but used for audio files.

name = remember-window-position
file = mpvnet
default = no
directory = Screen
help = Save the window position on exit. (mpv.net option)
option = yes
option = no

name = snap-window
file = mpv
default = no
directory = Screen
help = Snap the player window to screen edges.
option = yes
option = no

name = window-maximized
file = mpv
default = no
directory = Screen
help = Start with a maximized window.
option = yes
option = no

name = start-threshold
file = mpvnet
directory = Screen
help = Threshold in milliseconds to wait for libmpv returning the video resolution before the window is shown, otherwise default dimensions are used as defined by autofit and start-size. Default: 1500 (mpv.net option)

name = taskbar-progress
file = mpv
default = yes
directory = Playback
help = Show progress in taskbar.
option = yes
option = no

name = keep-open
file = mpv
default = no
directory = Playback
option = yes     If the current file ends, go to the next file, keep the last file open.
option = no      If the current file ends, go to the next file. If idle is set to no, the player exits after the last file.
option = always  Playback will never automatically advance to the next file.

name = keep-open-pause
file = mpv
default = yes
directory = Playback
help = If set to no, instead of pausing when keep-open is active, just stop at end of file and continue playing forward when you seek backwards until end where it stops again.
option = yes
option = no

name = idle
file = mpv
default = yes
directory = Playback
help = If set to no and keep-open is also set to no, the player exits after the last file ends.
option = yes
option = no
option = once

name = loop-file
file = mpv
directory = Playback
help = <N|inf|no> Loop a single file N times. inf means forever, no means normal playback.\n\nThe difference to loop-playlist is that this doesn't loop the playlist, just the file itself. If the playlist contains only a single file, the difference between the two option is that this option performs a seek on loop, instead of reloading the file. loop is an alias for this option.

name = save-position-on-quit
file = mpv
default = no
directory = Playback
help = Always save the current playback position on quit. When this file is played again later, the player will seek to the old playback position on start. This does not happen if playback of a file is stopped in any other way than quitting. For example, going to the next file in the playlist will not save the position, and start playback at beginning the next time the file is played.\n\nThis behavior is disabled by default, but is always available when quitting the player with Shift+Q.
option = yes
option = no

name = watch-later-options
file = mpv
directory = Playback
help = The options that are saved in "watch later" files if they have been changed since when mpv started. These values will be restored the next time the files are played. This is a string list option. For more information visit:
url = https://mpv.io/manual/master/#options-watch-later-options

name = hr-seek
file = mpv
default = absolute
directory = Playback
help = Select when to use precise seeks that are not limited to keyframes. Such seeks require decoding video from the previous keyframe up to the target position and so can take some time depending on decoding performance. For some video formats, precise seeks are disabled. This option selects the default choice to use for seeks; it is possible to explicitly override that default in the definition of key bindings and in input commands.
option = yes       Use precise seeks whenever possible.
option = no         Never use precise seeks.
option = absolute  Use precise seeks if the seek is to an absolute position in the file, such as a chapter seek, but not for relative seeks like the default behavior of arrow keys.
option = always    Same as yes (for compatibility).

name = track-auto-selection
file = mpv
default = yes
directory = Playback
help = Enable the default track auto-selection. Enabling this will make the player select streams according to aid, alang, and others. If it is disabled, no tracks are selected. In addition, the player will not exit if no tracks are selected, and wait instead (this wait mode is similar to pausing, but the pause option is not set).\n\nThis is useful with lavfi-complex: you can start playback in this mode, and then set select tracks at runtime by setting the filter graph. Note that if lavfi-complex is set before playback is started, the referenced tracks are always selected.
option = yes
option = no

name = loop-playlist
file = mpv
directory = Playback
help = <N|inf|force|no> Loops playback N times. A value of 1 plays it one time (default), 2 two times, etc. inf means forever. no is the same as 1 and disables looping. If several files are specified on command line, the entire playlist is looped. The force mode is like inf, but does not skip playlist entries which have been marked as failing. This means the player might waste CPU time trying to loop a file that doesn't exist. But it might be useful for playing webradios under very bad network conditions.

name = auto-load-folder
file = mpvnet
default = yes
directory = Playback
help = For single files automatically load the entire directory into the playlist. (mpv.net option)
option = yes
option = no

name = input-ar-delay
file = mpv
directory = Input
help = Delay in milliseconds before we start to autorepeat a key (0 to disable).

name = input-ar-rate
file = mpv
directory = Input
help = Number of key presses to generate per second on autorepeat.

name = dark-mode
file = mpvnet
default = always
directory = UI
help = Changes between a light and dark theme.\nmpv.net must be restarted after a change.\nmpv.net specific option.
option = always
option = system  Available on Windows 10 or higher
option = never

name = dark-theme
file = mpvnet
directory = UI
url = https://github.com/mpvnet-player/mpv.net/blob/main/docs/manual.md#color-theme
help = Color theme used in dark mode.\nmpv.net must be restarted after a change.\nmpv.net specific option. Default: dark

name = light-theme
file = mpvnet
directory = UI
url = https://github.com/mpvnet-player/mpv.net/blob/main/docs/manual.md#color-theme
help = Color theme used in light mode.\nmpv.net must be restarted after a change.\nmpv.net specific option. Default: light

name = screenshot-directory
file = mpv
width = 500
type = folder
directory = Video/Screenshot
help = Store screenshots in this directory. This path is joined with the filename generated by screenshot-template. If the template filename is already absolute, the directory is ignored.\n\nIf the directory does not exist, it is created on the first screenshot. If it is not a directory, an error is generated when trying to write a screenshot.

name = screenshot-format
file = mpv
default = jpg
directory = Video/Screenshot
help = Set the image file type used for saving screenshots.
option = jpg
option = png

name = screenshot-tag-colorspace
file = mpv
default = no
directory = Video/Screenshot
help = Tag screenshots with the appropriate colorspace. Note that not all formats are supported.
option = yes
option = no

name = screenshot-high-bit-depth
file = mpv
default = yes
directory = Video/Screenshot
help = If possible, write screenshots with a bit depth similar to the source video. This is interesting in particular for PNG, as this sometimes triggers writing 16 bit PNGs with huge file sizes. This will also include an unused alpha channel in the resulting files if 16 bit is used.
option = yes
option = no

name = screenshot-jpeg-source-chroma
file = mpv
default = yes
directory = Video/Screenshot
help = Write JPEG files with the same chroma subsampling as the video. If disabled, the libjpeg default is used.
option = yes
option = no

name = screenshot-template
file = mpv
directory = Video/Screenshot
type = string
help = Specify the filename template used to save screenshots. The template specifies the filename without file extension, and can contain format specifiers, which will be substituted when taking a screenshot. By default, the template is mpv-shot%n, which results in filenames like  mpv-shot0012.png for example.\n\nFind the full documentation here:
url = https://mpv.io/manual/master/#options-screenshot-template

name = screenshot-jpeg-quality
file = mpv
directory = Video/Screenshot
help = <0-100> Set the JPEG quality level. Higher means better quality. The default is 90.

name = screenshot-png-compression
file = mpv
directory = Video/Screenshot
help = <0-9> Set the PNG compression level. Higher means better compression. This will affect the file size of the written screenshot file and the time it takes to write a screenshot. Too high compression might occupy enough CPU time to interrupt playback. The default is 7.

name = screenshot-png-filter
file = mpv
directory = Video/Screenshot
help = <0-5> Set the filter applied prior to PNG compression. 0 is none, 1 is 'sub', 2 is 'up', 3 is 'average', 4 is 'Paeth', and 5 is 'mixed'. This affects the level of compression that can be achieved. For most images, 'mixed' achieves the best compression ratio, hence it is the default.

name = cache
file = mpv
default = auto
directory = Cache
help = Decide whether to use network cache settings.
url = https://mpv.io/manual/master/#options-cache
option = yes
option = no
option = auto

name = demuxer-max-bytes
file = mpv
directory = Demuxer
help = <bytesize> Controls how much the demuxer is allowed to buffer ahead.\nSuffixes such as KiB and MiB are supported.
url = https://mpv.io/manual/master/#options-demuxer-max-bytes
