This commit is contained in:
Frank Skare
2019-03-27 01:52:51 +01:00
parent 77ba7f105c
commit 1080d0afd7
19 changed files with 322 additions and 207 deletions

View File

@@ -1,97 +1,98 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace mpvnet.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("mpvnet.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to # mpv.net key bindings, mouse bindings and context menu configuration
///
/// o script-message mpv.net open-files #menu: O ; Open Files...
/// _ ignore #menu: _ ; -
/// Space cycle pause #menu: Space, Enter ; Play/Pause
/// Enter cycle pause
/// s stop #menu: S ; Stop
/// _ ignore #menu: _ ; -
/// f cycle fullscreen #menu: F ; Toggle Fullscreen /// [rest of string was truncated]&quot;;.
/// </summary>
internal static string input_conf {
get {
return ResourceManager.GetString("input_conf", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to input-ar-delay = 500
///input-ar-rate = 20
///volume = 50
///hwdec = yes
///vo = direct3d
///keep-open = yes
///keep-open-pause = no
///osd-playing-msg = &apos;${filename}&apos;
///screenshot-directory = ~~desktop/.
/// </summary>
internal static string mpv_conf {
get {
return ResourceManager.GetString("mpv_conf", resourceCulture);
}
}
}
}
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace mpvnet.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("mpvnet.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to # mpv.net key bindings, mouse bindings and context menu configuration
///
/// o script-message mpv.net open-files #menu: O ; Open Files...
/// _ ignore #menu: _ ; -
/// Space cycle pause #menu: Space, Enter ; Play/Pause
/// Enter cycle pause
/// s stop #menu: S ; Stop
/// _ ignore #menu: _ ; -
/// f cycle fullscreen #menu: F ; Toggle Fullscreen
/// [rest of string was truncated]&quot;;.
/// </summary>
internal static string input_conf {
get {
return ResourceManager.GetString("input_conf", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to input-ar-delay = 500
///input-ar-rate = 20
///volume = 50
///hwdec = yes
///vo = direct3d
///keep-open = yes
///keep-open-pause = no
///osd-playing-msg = &apos;${filename}&apos;
///screenshot-directory = ~~desktop/.
/// </summary>
internal static string mpv_conf {
get {
return ResourceManager.GetString("mpv_conf", resourceCulture);
}
}
}
}