This commit is contained in:
Frank Skare
2019-05-26 00:38:00 +02:00
parent c93647841e
commit 269457dbde
3 changed files with 69 additions and 157 deletions

View File

@@ -1,24 +1,6 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace mpvnet.Properties {
namespace mpvnet.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
@@ -31,10 +13,7 @@ namespace mpvnet.Properties {
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
@@ -45,11 +24,7 @@ namespace mpvnet.Properties {
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
@@ -59,114 +34,42 @@ namespace mpvnet.Properties {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to
/// # This file defines the input (keys and mouse) bindings of mpv and mpv.net
/// # and it also defines the context menu of mpv.net. mpv.net has an input
/// # editor and an config editor as alternative to editing conf text files.
/// # The input and config editor can be found in mpv.net&apos;s context menu at:
///
/// # Settings &gt; Show Config Editor
/// # Settings &gt; Show Input Editor
///
/// # The defaults of this file can be found at:
///
/// # https://github.com/stax76/mpv.net/blob/master/mpv.net/Resources/inputConf.txt
///
/// # th [rest of string was truncated]&quot;;.
/// </summary>
internal static string inputConf {
get {
return ResourceManager.GetString("inputConf", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to
/// # This file defines the input (keys and mouse) bindings of mpv and mpv.net
/// # and it also defines the context menu of mpv.net. mpv.net has an input
/// # editor and an config editor as alternatives to editing conf text files.
/// # The input and config editor can be found in mpv.net&apos;s context menu at:
///
/// # Settings &gt; Show Config Editor
/// # Settings &gt; Show Input Editor
///
/// # The defaults of this file can be found at:
///
/// # https://github.com/stax76/mpv.net/blob/master/mpv.net/Resources/inputConf.txt
///
/// # t [rest of string was truncated]&quot;;.
/// </summary>
internal static string inputConfHeader {
get {
return ResourceManager.GetString("inputConfHeader", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to
///# mpv manual: https://mpv.io/manual/master/
///
///# mpv.net mpv.conf defaults: https://github.com/stax76/mpv.net/blob/master/mpv.net/Resources/mpvConf.txt
///
///input-ar-delay = 500
///input-ar-rate = 20
///volume = 50
///hwdec = yes
///keep-open = yes
///keep-open-pause = no
///osd-playing-msg = ${filename}
///screenshot-directory = ~~desktop/
///input-default-bindings = no
///.
/// </summary>
internal static string mpvConf {
get {
return ResourceManager.GetString("mpvConf", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [[settings]]
///name = &quot;hwdec&quot;
///default = &quot;no&quot;
///filter = &quot;Video&quot;
///helpurl = &quot;https://mpv.io/manual/master/#options-hwdec&quot;
///help = &quot;--hwdec=&lt;mode&gt; Specify the hardware video decoding API that should be used if possible. Whether hardware decoding is actually done depends on the video codec. If hardware decoding is not possible, mpv will fall back on software decoding.\n\nFor more information visit:&quot;
///options = [{ name = &quot;no&quot;, help = &quot;always use software decoding (Default)&quot; },
/// { name = &quot;aut [rest of string was truncated]&quot;;.
/// </summary>
internal static string mpvConfToml {
get {
return ResourceManager.GetString("mpvConfToml", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap mpvnet {
get {
object obj = ResourceManager.GetObject("mpvnet", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to [[settings]]
///name = &quot;dark-mode&quot;
///default = &quot;always&quot;
///filter = &quot;mpv.net&quot;
///help = &quot;Enables a dark theme.&quot;
///options = [{ name = &quot;always&quot; },
/// { name = &quot;system&quot; , help = &quot;Available on Windows 10 or higher&quot; },
/// { name = &quot;never&quot; }].
/// </summary>
internal static string mpvNetConfToml {
get {
return ResourceManager.GetString("mpvNetConfToml", resourceCulture);
}
}
}
}
}