replace v6 with experimental v7 code
This commit is contained in:
@@ -0,0 +1,131 @@
|
||||
// reference from https://referencesource.microsoft.com/#WindowsBase/Shared/MS/Win32/HandleCollector.cs,d0f99220d8e1b708
|
||||
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace HandyControl.Tools.Interop
|
||||
{
|
||||
internal static class HandleCollector
|
||||
{
|
||||
private static HandleType[] HandleTypes;
|
||||
private static int HandleTypeCount;
|
||||
|
||||
private static readonly object HandleMutex = new object();
|
||||
|
||||
internal static IntPtr Add(IntPtr handle, int type)
|
||||
{
|
||||
HandleTypes[type - 1].Add();
|
||||
return handle;
|
||||
}
|
||||
|
||||
[System.Security.SecuritySafeCritical]
|
||||
internal static SafeHandle Add(SafeHandle handle, int type)
|
||||
{
|
||||
HandleTypes[type - 1].Add();
|
||||
return handle;
|
||||
}
|
||||
|
||||
internal static void Add(int type)
|
||||
{
|
||||
HandleTypes[type - 1].Add();
|
||||
}
|
||||
|
||||
internal static int RegisterType(string typeName, int expense, int initialThreshold)
|
||||
{
|
||||
lock (HandleMutex)
|
||||
{
|
||||
if (HandleTypeCount == 0 || HandleTypeCount == HandleTypes.Length)
|
||||
{
|
||||
HandleType[] newTypes = new HandleType[HandleTypeCount + 10];
|
||||
if (HandleTypes != null)
|
||||
{
|
||||
Array.Copy(HandleTypes, 0, newTypes, 0, HandleTypeCount);
|
||||
}
|
||||
HandleTypes = newTypes;
|
||||
}
|
||||
|
||||
HandleTypes[HandleTypeCount++] = new HandleType(expense, initialThreshold);
|
||||
return HandleTypeCount;
|
||||
}
|
||||
}
|
||||
|
||||
internal static IntPtr Remove(IntPtr handle, int type)
|
||||
{
|
||||
HandleTypes[type - 1].Remove();
|
||||
return handle;
|
||||
}
|
||||
|
||||
[System.Security.SecuritySafeCritical]
|
||||
internal static SafeHandle Remove(SafeHandle handle, int type)
|
||||
{
|
||||
HandleTypes[type - 1].Remove();
|
||||
return handle;
|
||||
}
|
||||
|
||||
internal static void Remove(int type)
|
||||
{
|
||||
HandleTypes[type - 1].Remove();
|
||||
}
|
||||
|
||||
private class HandleType
|
||||
{
|
||||
private readonly int _initialThreshHold;
|
||||
private int _threshHold;
|
||||
private int _handleCount;
|
||||
private readonly int _deltaPercent;
|
||||
|
||||
internal HandleType(int expense, int initialThreshHold)
|
||||
{
|
||||
_initialThreshHold = initialThreshHold;
|
||||
_threshHold = initialThreshHold;
|
||||
_deltaPercent = 100 - expense;
|
||||
}
|
||||
|
||||
internal void Add()
|
||||
{
|
||||
lock (this)
|
||||
{
|
||||
_handleCount++;
|
||||
var performCollect = NeedCollection();
|
||||
|
||||
if (!performCollect)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
GC.Collect();
|
||||
|
||||
var sleep = (100 - _deltaPercent) / 4;
|
||||
System.Threading.Thread.Sleep(sleep);
|
||||
}
|
||||
|
||||
private bool NeedCollection()
|
||||
{
|
||||
|
||||
if (_handleCount > _threshHold)
|
||||
{
|
||||
_threshHold = _handleCount + _handleCount * _deltaPercent / 100;
|
||||
return true;
|
||||
}
|
||||
|
||||
var oldThreshHold = 100 * _threshHold / (100 + _deltaPercent);
|
||||
if (oldThreshHold >= _initialThreshHold && _handleCount < (int) (oldThreshHold * .9F))
|
||||
{
|
||||
_threshHold = oldThreshHold;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
internal void Remove()
|
||||
{
|
||||
lock (this)
|
||||
{
|
||||
_handleCount--;
|
||||
|
||||
_handleCount = Math.Max(0, _handleCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user