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stax76
2017-08-27 09:37:27 +02:00
parent 48b7aa9136
commit 720cd40579
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mpvnet/Native.cs Normal file
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/**
*mpv.net
*Copyright(C) 2017 stax76
*
*This program is free software: you can redistribute it and/or modify
*it under the terms of the GNU General Public License as published by
*the Free Software Foundation, either version 3 of the License, or
*(at your option) any later version.
*
*This program is distributed in the hope that it will be useful,
*but WITHOUT ANY WARRANTY; without even the implied warranty of
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
*GNU General Public License for more details.
*
*You should have received a copy of the GNU General Public License
*along with this program. If not, see http://www.gnu.org/licenses/.
*/
using System;
using System.Drawing;
using System.Runtime.InteropServices;
namespace mpvnet
{
public class Native
{
[DllImport("kernel32.dll")]
public static extern IntPtr LoadLibrary(string dllToLoad);
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
public static extern IntPtr FindWindowEx(IntPtr parentHandle, IntPtr childAfter, string lclassName, string windowTitle);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern string SendMessage(IntPtr hWnd, int msg, IntPtr wParam, IntPtr lParam);
[DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)]
public static extern bool PostMessage(IntPtr hWnd, int Msg, IntPtr wParam, IntPtr lParam);
[DllImport("user32.dll", SetLastError = true)]
public static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int x, int y, int cx, int cy, uint uFlags);
[DllImport("user32.dll")]
public static extern void ReleaseCapture();
[DllImport("user32.dll")]
public static extern bool AdjustWindowRect(ref RECT lpRect, uint dwStyle, bool bMenu);
[DllImport("user32.dll")]
public static extern IntPtr GetWindowLongPtrW(IntPtr hWnd, int nIndex);
[DllImport("user32.dll", SetLastError = true)]
public static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int X, int Y, int cx, int cy, int uFlags);
[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
public int Left;
public int Top;
public int Right;
public int Bottom;
public RECT(Rectangle r)
{
Left = r.Left;
Top = r.Top;
Right = r.Right;
Bottom = r.Bottom;
}
public RECT(int left, int top, int right, int bottom)
{
Left = left;
Top = top;
Right = right;
Bottom = bottom;
}
public Rectangle ToRectangle()
{
return Rectangle.FromLTRB(Left, Top, Right, Bottom);
}
public Size Size
{
get { return new Size(Right - Left, Bottom - Top); }
}
public int Width
{
get { return Right - Left; }
}
public int Height
{
get { return Bottom - Top; }
}
}
}
}