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mpvnet/Native.cs
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mpvnet/Native.cs
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/**
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*mpv.net
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*Copyright(C) 2017 stax76
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*
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*This program is free software: you can redistribute it and/or modify
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*it under the terms of the GNU General Public License as published by
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*the Free Software Foundation, either version 3 of the License, or
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*(at your option) any later version.
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*
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*This program is distributed in the hope that it will be useful,
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*but WITHOUT ANY WARRANTY; without even the implied warranty of
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*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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*GNU General Public License for more details.
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*
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*You should have received a copy of the GNU General Public License
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*along with this program. If not, see http://www.gnu.org/licenses/.
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*/
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using System;
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using System.Drawing;
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using System.Runtime.InteropServices;
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namespace mpvnet
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{
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public class Native
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{
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[DllImport("kernel32.dll")]
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public static extern IntPtr LoadLibrary(string dllToLoad);
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[DllImport("user32.dll", CharSet = CharSet.Unicode)]
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public static extern IntPtr FindWindowEx(IntPtr parentHandle, IntPtr childAfter, string lclassName, string windowTitle);
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[DllImport("user32.dll", CharSet = CharSet.Auto)]
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public static extern string SendMessage(IntPtr hWnd, int msg, IntPtr wParam, IntPtr lParam);
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[DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)]
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public static extern bool PostMessage(IntPtr hWnd, int Msg, IntPtr wParam, IntPtr lParam);
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[DllImport("user32.dll", SetLastError = true)]
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public static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int x, int y, int cx, int cy, uint uFlags);
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[DllImport("user32.dll")]
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public static extern void ReleaseCapture();
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[DllImport("user32.dll")]
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public static extern bool AdjustWindowRect(ref RECT lpRect, uint dwStyle, bool bMenu);
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[DllImport("user32.dll")]
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public static extern IntPtr GetWindowLongPtrW(IntPtr hWnd, int nIndex);
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[DllImport("user32.dll", SetLastError = true)]
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public static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int X, int Y, int cx, int cy, int uFlags);
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[StructLayout(LayoutKind.Sequential)]
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public struct RECT
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{
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public int Left;
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public int Top;
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public int Right;
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public int Bottom;
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public RECT(Rectangle r)
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{
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Left = r.Left;
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Top = r.Top;
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Right = r.Right;
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Bottom = r.Bottom;
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}
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public RECT(int left, int top, int right, int bottom)
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{
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Left = left;
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Top = top;
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Right = right;
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Bottom = bottom;
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}
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public Rectangle ToRectangle()
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{
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return Rectangle.FromLTRB(Left, Top, Right, Bottom);
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}
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public Size Size
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{
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get { return new Size(Right - Left, Bottom - Top); }
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}
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public int Width
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{
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get { return Right - Left; }
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}
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public int Height
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{
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get { return Bottom - Top; }
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}
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}
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}
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}
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