From 76a2f64fa64fa7325848bf6b3263668f52f77c1f Mon Sep 17 00:00:00 2001 From: stax76 Date: Thu, 8 Jan 2026 17:14:31 +0100 Subject: [PATCH] adjust to mpv v.0.41 --- docs/changelog.md | 2 ++ src/MpvNet.Windows/Resources/editor_conf.txt | 7 ++++--- 2 files changed, 6 insertions(+), 3 deletions(-) diff --git a/docs/changelog.md b/docs/changelog.md index 9dd4cbd..69b4ea4 100644 --- a/docs/changelog.md +++ b/docs/changelog.md @@ -1,6 +1,8 @@ # v7.1.1.6 Beta (20??-??-??) +- libmpv updated to v0.41. + - The Japanese and Turkish translations were updated. Thanks to the translators! # v7.1.1.5 Beta (2025-11-20) diff --git a/src/MpvNet.Windows/Resources/editor_conf.txt b/src/MpvNet.Windows/Resources/editor_conf.txt index 5e03f7e..3f50cd6 100644 --- a/src/MpvNet.Windows/Resources/editor_conf.txt +++ b/src/MpvNet.Windows/Resources/editor_conf.txt @@ -60,7 +60,8 @@ file = mpv directory = Video help = Video output drivers to be used.\n\nFor more information visit: url = https://mpv.io/manual/master/#video-output-drivers-vo -default = gpu +default = info +option = info Choose the best mode automatically. option = gpu General purpose, customizable, GPU-accelerated video output driver. It supports extended scaling methods, dithering, color management, custom shaders, HDR, and more. option = gpu-next Experimental video renderer based on libplacebo. This supports almost the same set of features as --vo=gpu. option = direct3d Video output driver that uses the Direct3D interface. @@ -88,9 +89,9 @@ option = nvdec-copy copies video back to system RAM name = gpu-api file = mpv directory = Video/Render Options -help = Controls which type of graphics APIs will be accepted. On Windows this defaults to d3d11 and should not be changed without a good reason. +help = Controls which type of graphics APIs will be accepted. default = auto -option = auto Use any available API +option = auto Use any available API. Note that the default GPU API used for this value is subject to change, and must not be relied upon. If a certain GPU API needs to be used, it must be explicitly specified option = d3d11 Allow only gpu-context=d3d11 option = opengl Allow only OpenGL (requires OpenGL 2.1+ or GLES 2.0+) option = vulkan Allow only Vulkan