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This commit is contained in:
@@ -1,6 +1,41 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<configSections>
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<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" >
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<section name="mpvInputEdit.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
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</sectionGroup>
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</configSections>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
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</startup>
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<userSettings>
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<mpvInputEdit.Properties.Settings>
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<setting name="input_conf_help" serializeAs="String">
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<value> # This file defines the input (keys and mouse) bindings of mpv and mpv.net
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# and it also defines the context menu of mpv.net. mpv.net has a input
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# editor and a conf editor as alternatives to editing this file via texteditor.
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# The input and conf editors can be found in mpv.net's context menu at:
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# Settings > Show Config Editor
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# Settings > Show Input Editor
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# The defaults of this file can be found at:
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# https://github.com/stax76/mpv.net/blob/master/mpv.net/Resources/input.conf.txt
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# the defaults of mpv can be found at:
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# https://github.com/mpv-player/mpv/blob/master/etc/input.conf
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# mpv.net's defaults of mpv.conf contain: 'input-default-bindings = no'
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# which disables mpv's input defaults. Every line in this file begins with a
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# space character to make it easier to do a text search, so if you want to know
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# if 'o' has already a binding you can make a text search on ' o '.
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# mpv input commands: https://github.com/stax76/mpv.net/wiki/mpv-input-commands
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# mpv input keys: https://github.com/stax76/mpv.net/wiki/mpv-input-keys</value>
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</setting>
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</mpvInputEdit.Properties.Settings>
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</userSettings>
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</configuration>
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@@ -27,8 +27,8 @@ namespace mpvInputEdit
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if (l.StartsWith("#")) continue;
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if (!l.Contains(" ")) continue;
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InputItem item = new InputItem();
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item.Key = l.Substring(0, l.IndexOf(" "));
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if (item.Key == "") continue;
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item.Input = l.Substring(0, l.IndexOf(" "));
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if (item.Input == "") continue;
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l = l.Substring(l.IndexOf(" ") + 1);
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if (l.Contains("#menu:"))
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@@ -277,18 +277,18 @@ namespace mpvInputEdit
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{
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HwndSource source = HwndSource.FromHwnd(new WindowInteropHelper(this).Handle);
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source.AddHook(new HwndSourceHook(WndProc));
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SetKey(InputItem.Key);
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SetKey(InputItem.Input);
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}
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private void ConfirmButton_Click(object sender, RoutedEventArgs e)
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{
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InputItem.Key = NewKey;
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InputItem.Input = NewKey;
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Close();
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}
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private void ClearButton_Click(object sender, RoutedEventArgs e)
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{
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InputItem.Key = "_";
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InputItem.Input = "_";
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Close();
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}
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@@ -8,18 +8,18 @@
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Loaded="Window_Loaded" Closed="Window_Closed">
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<Grid>
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<Grid.RowDefinitions>
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<RowDefinition Height="60" />
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<RowDefinition Height="Auto" />
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<RowDefinition Height="*" />
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</Grid.RowDefinitions>
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<Controls:SearchTextBoxUserControl x:Name="SearchControl" Width="300" Margin="0,0,0,10" Grid.ColumnSpan="2" />
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<DataGrid Grid.Row="1" x:Name="DataGrid" AutoGenerateColumns="False" CellStyle="{StaticResource DataGrid_Font_Centering}">
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<Controls:SearchTextBoxUserControl x:Name="SearchControl" Width="300" Margin="0,20,0,20" Grid.ColumnSpan="2" />
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<DataGrid Grid.Row="1" x:Name="DataGrid" CommandManager.PreviewCanExecute="DataGrid_PreviewCanExecute" AutoGenerateColumns="False" CellStyle="{StaticResource DataGrid_Font_Centering}">
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<DataGrid.Columns>
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<DataGridTextColumn Header="Context Menu" Binding="{Binding Menu}"/>
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<DataGridTemplateColumn Header="Input">
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<DataGridTemplateColumn.CellTemplate>
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<DataTemplate>
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<Button MinHeight="20" Click="ButtonClick">
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<TextBlock Text="{Binding Key}"></TextBlock>
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<TextBlock Text="{Binding Input}"></TextBlock>
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</Button>
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</DataTemplate>
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</DataGridTemplateColumn.CellTemplate>
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@@ -1,6 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.IO;
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using System.Reflection;
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using System.Windows;
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@@ -35,13 +35,11 @@ namespace mpvInputEdit
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bool Filter(InputItem item)
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{
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string searchText = SearchControl.SearchTextBox.Text.ToLowerInvariant();
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if (searchText == "")
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return true;
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if (searchText == "") return true;
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if (item.Command.ToLower().Contains(searchText) ||
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item.Menu.ToLower().Contains(searchText) ||
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item.Key.ToLower().Contains(searchText))
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item.Input.ToLower().Contains(searchText))
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{
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return true;
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}
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@@ -56,44 +54,33 @@ namespace mpvInputEdit
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w.Owner = this;
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w.InputItem = item;
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w.ShowDialog();
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var items = new Dictionary<string, InputItem>();
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foreach (InputItem i in App.InputItems)
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if (items.ContainsKey(i.Input) && i.Input != "_")
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MessageBox.Show($"Duplicate found:\n\n{i.Input}: {i.Menu}\n\n{items[i.Input].Input}: {items[i.Input].Menu}\n\nPlease note that you can chain multiple commands in the same line by using a semicolon as separator.", "Duplicate Found", MessageBoxButton.OK, MessageBoxImage.Warning);
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else
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items[i.Input] = i;
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}
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private void Window_Loaded(object sender, RoutedEventArgs e)
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{
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Keyboard.Focus(SearchControl.SearchTextBox);
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}
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private void Grid_PreviewCanExecute(object sender, CanExecuteRoutedEventArgs e)
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{
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DataGrid grid = (DataGrid)sender;
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if (e.Command == DataGrid.DeleteCommand)
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{
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if (MessageBox.Show($"Would you like to delete the selected item?\n\n{(grid.SelectedItem as InputItem).Menu}",
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"Confirm Delete", MessageBoxButton.OKCancel) != MessageBoxResult.OK)
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{
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e.Handled = true;
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}
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}
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}
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private void Window_Loaded(object sender, RoutedEventArgs e) => Keyboard.Focus(SearchControl.SearchTextBox);
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private void Window_Closed(object sender, EventArgs e)
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{
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if (MessageBox.Show("Would you like to save changes?", "Confirm Save", MessageBoxButton.OKCancel) != MessageBoxResult.OK)
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return;
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var backupDir = Path.GetDirectoryName(App.InputConfPath) + "\\backup\\";
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if (!Directory.Exists(backupDir))
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Directory.CreateDirectory(backupDir);
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File.Copy(App.InputConfPath, backupDir + "input conf " + DateTime.Now.ToString("yyyy-MM-dd HH-mm") + ".conf");
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if (File.Exists(App.InputConfPath))
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File.Copy(App.InputConfPath, backupDir + "input conf " + DateTime.Now.ToString("yyyy-MM-dd HH-mm") + ".conf");
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string text = "";
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string text = "\r\n" + Properties.Settings.Default.input_conf_help + "\r\n\r\n";
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foreach (InputItem item in App.InputItems)
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{
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string line = " " + item.Key.PadRight(14);
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string line = " " + item.Input.PadRight(10);
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if (item.Command.Trim() == "")
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line += " ignore";
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@@ -108,11 +95,17 @@ namespace mpvInputEdit
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File.WriteAllText(App.InputConfPath, text);
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foreach (Process process in Process.GetProcesses())
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if (process.ProcessName == "mpvnet")
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MessageBox.Show("Restart mpv.net in order to apply changed input bindings.", Title, MessageBoxButton.OK, MessageBoxImage.Information);
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else if (process.ProcessName == "mpv")
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MessageBox.Show("Restart mpv in order to apply changed input bindings.", Title, MessageBoxButton.OK, MessageBoxImage.Information);
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MessageBox.Show("Changes will be available on next mpv(.net) startup.",
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Title, MessageBoxButton.OK, MessageBoxImage.Information);
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}
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private void DataGrid_PreviewCanExecute(object sender, CanExecuteRoutedEventArgs e)
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{
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DataGrid grid = (DataGrid)sender;
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if (e.Command == DataGrid.DeleteCommand)
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if (MessageBox.Show($"Confirm to delete: {(grid.SelectedItem as InputItem).Input} ({(grid.SelectedItem as InputItem).Menu})", "Confirm Delete", MessageBoxButton.OKCancel, MessageBoxImage.Question) != MessageBoxResult.OK)
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e.Handled = true;
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}
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}
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}
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@@ -12,7 +12,7 @@ using System.Windows;
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("mpv(.net) input edit")]
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[assembly: AssemblyCopyright("Copyright © stax76")]
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[assembly: AssemblyCopyright("Copyright © 2017 stax76")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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@@ -51,5 +51,5 @@ using System.Windows;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.1.0.0")]
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[assembly: AssemblyFileVersion("1.1.0.0")]
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[assembly: AssemblyVersion("1.2.0.0")]
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[assembly: AssemblyFileVersion("1.2.0.0")]
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51
mpvInputEdit/Properties/Settings.Designer.cs
generated
51
mpvInputEdit/Properties/Settings.Designer.cs
generated
@@ -8,21 +8,54 @@
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace mpvInputEdit.Properties
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{
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namespace mpvInputEdit.Properties {
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
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internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
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{
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.0.0.0")]
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internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
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private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
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public static Settings Default {
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get {
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return defaultInstance;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute(@" # This file defines the input (keys and mouse) bindings of mpv and mpv.net
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# and it also defines the context menu of mpv.net. mpv.net has a input
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# editor and a conf editor as alternatives to editing this file via texteditor.
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# The input and conf editors can be found in mpv.net's context menu at:
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# Settings > Show Config Editor
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# Settings > Show Input Editor
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# The defaults of this file can be found at:
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# https://github.com/stax76/mpv.net/blob/master/mpv.net/Resources/input.conf.txt
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# the defaults of mpv can be found at:
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# https://github.com/mpv-player/mpv/blob/master/etc/input.conf
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# mpv.net's defaults of mpv.conf contain: 'input-default-bindings = no'
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# which disables mpv's input defaults. Every line in this file begins with a
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# space character to make it easier to do a text search, so if you want to know
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# if 'o' has already a binding you can make a text search on ' o '.
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# mpv input commands: https://github.com/stax76/mpv.net/wiki/mpv-input-commands
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# mpv input keys: https://github.com/stax76/mpv.net/wiki/mpv-input-keys")]
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public string input_conf_help {
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get {
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return ((string)(this["input_conf_help"]));
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}
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set {
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this["input_conf_help"] = value;
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}
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}
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}
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}
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@@ -1,7 +1,32 @@
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<?xml version='1.0' encoding='utf-8'?>
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<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
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<Profiles>
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<Profile Name="(Default)" />
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</Profiles>
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<Settings />
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<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" GeneratedClassNamespace="mpvInputEdit.Properties" GeneratedClassName="Settings">
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<Profiles />
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<Settings>
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<Setting Name="input_conf_help" Type="System.String" Scope="User">
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<Value Profile="(Default)"> # This file defines the input (keys and mouse) bindings of mpv and mpv.net
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# and it also defines the context menu of mpv.net. mpv.net has a input
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# editor and a conf editor as alternatives to editing this file via texteditor.
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# The input and conf editors can be found in mpv.net's context menu at:
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# Settings > Show Config Editor
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# Settings > Show Input Editor
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# The defaults of this file can be found at:
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# https://github.com/stax76/mpv.net/blob/master/mpv.net/Resources/input.conf.txt
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# the defaults of mpv can be found at:
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# https://github.com/mpv-player/mpv/blob/master/etc/input.conf
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# mpv.net's defaults of mpv.conf contain: 'input-default-bindings = no'
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# which disables mpv's input defaults. Every line in this file begins with a
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# space character to make it easier to do a text search, so if you want to know
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# if 'o' has already a binding you can make a text search on ' o '.
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# mpv input commands: https://github.com/stax76/mpv.net/wiki/mpv-input-commands
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# mpv input keys: https://github.com/stax76/mpv.net/wiki/mpv-input-keys</Value>
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</Setting>
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</Settings>
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</SettingsFile>
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@@ -21,14 +21,12 @@ namespace mpvInputEdit
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PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
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}
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private string _Key = "";
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private string _Input = "";
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public string Key {
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get {
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return _Key;
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}
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public string Input {
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get => _Input;
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set {
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_Key = value;
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_Input = value;
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NotifyPropertyChanged();
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}
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}
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Reference in New Issue
Block a user