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This commit is contained in:
51
mpvInputEdit/Properties/Settings.Designer.cs
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51
mpvInputEdit/Properties/Settings.Designer.cs
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@@ -8,21 +8,54 @@
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace mpvInputEdit.Properties
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{
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namespace mpvInputEdit.Properties {
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
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internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
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{
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.0.0.0")]
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internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
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private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
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public static Settings Default {
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get {
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return defaultInstance;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute(@" # This file defines the input (keys and mouse) bindings of mpv and mpv.net
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# and it also defines the context menu of mpv.net. mpv.net has a input
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# editor and a conf editor as alternatives to editing this file via texteditor.
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# The input and conf editors can be found in mpv.net's context menu at:
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# Settings > Show Config Editor
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# Settings > Show Input Editor
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# The defaults of this file can be found at:
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# https://github.com/stax76/mpv.net/blob/master/mpv.net/Resources/input.conf.txt
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# the defaults of mpv can be found at:
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# https://github.com/mpv-player/mpv/blob/master/etc/input.conf
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# mpv.net's defaults of mpv.conf contain: 'input-default-bindings = no'
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# which disables mpv's input defaults. Every line in this file begins with a
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# space character to make it easier to do a text search, so if you want to know
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# if 'o' has already a binding you can make a text search on ' o '.
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# mpv input commands: https://github.com/stax76/mpv.net/wiki/mpv-input-commands
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# mpv input keys: https://github.com/stax76/mpv.net/wiki/mpv-input-keys")]
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public string input_conf_help {
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get {
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return ((string)(this["input_conf_help"]));
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}
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set {
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this["input_conf_help"] = value;
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}
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}
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}
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}
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