@@ -1,4 +1,16 @@
|
|||||||
|
|
||||||
|
[setting]
|
||||||
|
name = vo
|
||||||
|
file = mpv
|
||||||
|
default = gpu
|
||||||
|
filter = Video
|
||||||
|
help = Video output drivers to be used.\n\nFor more information visit:
|
||||||
|
url = https://mpv.io/manual/master/#video-output-drivers-vo
|
||||||
|
|
||||||
|
option = gpu General purpose, customizable, GPU-accelerated video output driver. It supports extended scaling methods, dithering, color management, custom shaders, HDR, and more.
|
||||||
|
option = gpu-next Experimental video renderer based on libplacebo. This supports almost the same set of features as --vo=gpu.
|
||||||
|
option = direct3d Video output driver that uses the Direct3D 9 interface
|
||||||
|
|
||||||
[setting]
|
[setting]
|
||||||
name = hwdec
|
name = hwdec
|
||||||
file = mpv
|
file = mpv
|
||||||
@@ -20,8 +32,6 @@ option = cuda requires vo=gpu (Any platform CUDA is available)
|
|||||||
option = cuda-copy copies video back to system RAM (Any platform CUDA is available)
|
option = cuda-copy copies video back to system RAM (Any platform CUDA is available)
|
||||||
option = nvdec requires vo=gpu (Any platform CUDA is available)
|
option = nvdec requires vo=gpu (Any platform CUDA is available)
|
||||||
option = nvdec-copy copies video back to system RAM (Any platform CUDA is available)
|
option = nvdec-copy copies video back to system RAM (Any platform CUDA is available)
|
||||||
option = crystalhd copies video back to system RAM (Any platform supported by hardware)
|
|
||||||
option = rkmpp requires vo=gpu (some RockChip devices only)
|
|
||||||
|
|
||||||
[setting]
|
[setting]
|
||||||
name = gpu-api
|
name = gpu-api
|
||||||
@@ -31,9 +41,9 @@ filter = Video
|
|||||||
help = Controls which type of graphics APIs will be accepted. Auto uses d3d11, it should only be changed in case of problems, Vulkan is not recommended.
|
help = Controls which type of graphics APIs will be accepted. Auto uses d3d11, it should only be changed in case of problems, Vulkan is not recommended.
|
||||||
|
|
||||||
option = auto Use any available API
|
option = auto Use any available API
|
||||||
option = opengl Allow only OpenGL (requires OpenGL 2.1+ or GLES 2.0+)
|
|
||||||
option = vulkan Allow only Vulkan (not recommended).
|
|
||||||
option = d3d11 Allow only gpu-context=d3d11
|
option = d3d11 Allow only gpu-context=d3d11
|
||||||
|
option = opengl Allow only OpenGL (requires OpenGL 2.1+ or GLES 2.0+)
|
||||||
|
option = vulkan Allow only Vulkan
|
||||||
|
|
||||||
[setting]
|
[setting]
|
||||||
name = gpu-context
|
name = gpu-context
|
||||||
@@ -42,22 +52,11 @@ default = auto
|
|||||||
filter = Video
|
filter = Video
|
||||||
|
|
||||||
option = auto auto-select
|
option = auto auto-select
|
||||||
option = win Win32/WGL
|
|
||||||
option = winvk VK_KHR_win32_surface
|
|
||||||
option = angle Direct3D11 through the OpenGL ES translation layer ANGLE. This supports almost everything the win backend does (if the ANGLE build is new enough).
|
|
||||||
option = dxinterop (experimental) Win32, using WGL for rendering and Direct3D 9Ex for presentation. Works on Nvidia and AMD. Newer Intel chips with the latest drivers may also work.
|
|
||||||
option = d3d11 Win32, with native Direct3D 11 rendering.
|
option = d3d11 Win32, with native Direct3D 11 rendering.
|
||||||
|
option = angle Direct3D11 through the OpenGL ES translation layer ANGLE. This supports almost everything the win backend does (if the ANGLE build is new enough).
|
||||||
[setting]
|
option = win Win32/WGL
|
||||||
name = vo
|
option = dxinterop (experimental) Win32, using WGL for rendering and Direct3D 9Ex for presentation. Works on Nvidia and AMD. Newer Intel chips with the latest drivers may also work.
|
||||||
file = mpv
|
option = winvk VK_KHR_win32_surface
|
||||||
default = gpu
|
|
||||||
filter = Video
|
|
||||||
help = Video output drivers to be used.\n\nFor more information visit:
|
|
||||||
url = https://mpv.io/manual/master/#video-output-drivers-vo
|
|
||||||
|
|
||||||
option = gpu General purpose, customizable, GPU-accelerated video output driver. It supports extended scaling methods, dithering, color management, custom shaders, HDR, and more.
|
|
||||||
option = direct3d Video output driver that uses the Direct3D interface
|
|
||||||
|
|
||||||
[setting]
|
[setting]
|
||||||
name = video-sync
|
name = video-sync
|
||||||
@@ -76,6 +75,16 @@ option = display-adrop
|
|||||||
option = display-desync
|
option = display-desync
|
||||||
option = desync
|
option = desync
|
||||||
|
|
||||||
|
[setting]
|
||||||
|
name = builtin-scalers
|
||||||
|
file = mpv
|
||||||
|
default = yes
|
||||||
|
filter = Video
|
||||||
|
help = Allow using faster built-in replacements for common scalers such as nearest, bilinear or bicubic. These have the disadvantage of not being configurable, unlike normal scaler kernels. (only affects --vo=gpu-next)
|
||||||
|
|
||||||
|
option = yes
|
||||||
|
option = no
|
||||||
|
|
||||||
[setting]
|
[setting]
|
||||||
name = scale
|
name = scale
|
||||||
file = mpv
|
file = mpv
|
||||||
@@ -184,6 +193,16 @@ option = auto
|
|||||||
option = yes
|
option = yes
|
||||||
option = no
|
option = no
|
||||||
|
|
||||||
|
[setting]
|
||||||
|
name = allow-delayed-peak-detect
|
||||||
|
file = mpv
|
||||||
|
default = yes
|
||||||
|
filter = Video
|
||||||
|
help = When using --hdr-compute-peak, allow delaying the detected peak by a frame when beneficial for performance. In particular, this is required to avoid an unnecessary FBO indirection when no advanced rendering is required otherwise. Has no effect if there already is an indirect pass, such as when advanced scaling is enabled. (Only affects --vo=gpu-next, note that --vo=gpu always delays the peak.)
|
||||||
|
|
||||||
|
option = yes
|
||||||
|
option = no
|
||||||
|
|
||||||
[setting]
|
[setting]
|
||||||
name = volume
|
name = volume
|
||||||
file = mpv
|
file = mpv
|
||||||
|
|||||||
Reference in New Issue
Block a user