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@@ -111,17 +111,19 @@ all config will be loaded from this folder only.
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mpv specific settings are stored in the file mpv.conf, if no mpv.conf file exists
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mpv.net generates it with the following defaults:
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[mpv.conf defaults](../../../tree/master/src/Resources/mpv.conf.txt)
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mpv.net specific settings are stored in the file mpvnet.conf.
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The input (key/mouse) bindings and the context menu definitions are stored in the
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input.conf file, if it's missing mpv.net generates it with the following defaults:
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[input.conf defaults](../../../tree/master/src/Resources/input.conf.txt)
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mpv.net supports almost all mpv settings and features.
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The config folder can be opened from the context menu (`Settings > Open Config Folder`).
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The config folder can be opened from the context menu: `Settings > Open Config Folder`
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Command Line Interface
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@@ -176,12 +178,12 @@ mpv.net specific options can be found in the conf editor searching for 'mpv.net'
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The options are saved in the mpvnet.conf file.
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#### --queue <files>
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#### --queue \<files\>
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Adds files to the playlist, requires [--process-instance=single](#--process-instancevalue).
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[Open with++](#open-with) can be used to add files to the playlist using File Explorer.
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#### --command=<input command>
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#### --command=\<input command\>
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Sends a input commands. Useful to control mpv.net from the command line, for instance
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to create global hotkeys with AutoHotkey, for that [process-instance=single](#--process-instancevalue)
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@@ -578,12 +580,14 @@ Technical Overview
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mpv.net is written in C# 7 and runs on the .NET Framework 4.8.
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The Extension implementation is based on the [Managed Extensibility Framework](https://docs.microsoft.com/en-us/dotnet/framework/mef/).
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The Extension implementation is based on the
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[Managed Extensibility Framework](https://docs.microsoft.com/en-us/dotnet/framework/mef/).
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The main window is WinForms based because WinForms allows better libmpv integration compared to WPF, all other windows are WPF based.
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The main window is WinForms based because WinForms allows better libmpv integration
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compared to WPF, all other windows are WPF based.
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The config editor adds it's controls dynamically and uses [TOML](https://en.wikipedia.org/wiki/TOML) to define it's
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content.
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The config editor adds it's controls dynamically and uses
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[TOML](https://en.wikipedia.org/wiki/TOML) to define it's content.
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Third party components are:
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