adjust to mpv v.0.41
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# v7.1.1.6 Beta (20??-??-??)
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# v7.1.1.6 Beta (20??-??-??)
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- libmpv updated to v0.41.
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- The Japanese and Turkish translations were updated. Thanks to the translators!
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- The Japanese and Turkish translations were updated. Thanks to the translators!
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# v7.1.1.5 Beta (2025-11-20)
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# v7.1.1.5 Beta (2025-11-20)
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@@ -60,7 +60,8 @@ file = mpv
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directory = Video
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directory = Video
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help = Video output drivers to be used.\n\nFor more information visit:
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help = Video output drivers to be used.\n\nFor more information visit:
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url = https://mpv.io/manual/master/#video-output-drivers-vo
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url = https://mpv.io/manual/master/#video-output-drivers-vo
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default = gpu
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default = info
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option = info Choose the best mode automatically.
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option = gpu General purpose, customizable, GPU-accelerated video output driver. It supports extended scaling methods, dithering, color management, custom shaders, HDR, and more.
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option = gpu General purpose, customizable, GPU-accelerated video output driver. It supports extended scaling methods, dithering, color management, custom shaders, HDR, and more.
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option = gpu-next Experimental video renderer based on libplacebo. This supports almost the same set of features as --vo=gpu.
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option = gpu-next Experimental video renderer based on libplacebo. This supports almost the same set of features as --vo=gpu.
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option = direct3d Video output driver that uses the Direct3D interface.
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option = direct3d Video output driver that uses the Direct3D interface.
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@@ -88,9 +89,9 @@ option = nvdec-copy copies video back to system RAM
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name = gpu-api
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name = gpu-api
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file = mpv
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file = mpv
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directory = Video/Render Options
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directory = Video/Render Options
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help = Controls which type of graphics APIs will be accepted. On Windows this defaults to d3d11 and should not be changed without a good reason.
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help = Controls which type of graphics APIs will be accepted.
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default = auto
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default = auto
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option = auto Use any available API
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option = auto Use any available API. Note that the default GPU API used for this value is subject to change, and must not be relied upon. If a certain GPU API needs to be used, it must be explicitly specified
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option = d3d11 Allow only gpu-context=d3d11
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option = d3d11 Allow only gpu-context=d3d11
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option = opengl Allow only OpenGL (requires OpenGL 2.1+ or GLES 2.0+)
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option = opengl Allow only OpenGL (requires OpenGL 2.1+ or GLES 2.0+)
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option = vulkan Allow only Vulkan
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option = vulkan Allow only Vulkan
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