adjust to mpv v.0.41

This commit is contained in:
stax76
2026-01-08 17:14:31 +01:00
parent 6c0e116918
commit 76a2f64fa6
2 changed files with 6 additions and 3 deletions

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@@ -1,6 +1,8 @@
# v7.1.1.6 Beta (20??-??-??) # v7.1.1.6 Beta (20??-??-??)
- libmpv updated to v0.41.
- The Japanese and Turkish translations were updated. Thanks to the translators! - The Japanese and Turkish translations were updated. Thanks to the translators!
# v7.1.1.5 Beta (2025-11-20) # v7.1.1.5 Beta (2025-11-20)

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@@ -60,7 +60,8 @@ file = mpv
directory = Video directory = Video
help = Video output drivers to be used.\n\nFor more information visit: help = Video output drivers to be used.\n\nFor more information visit:
url = https://mpv.io/manual/master/#video-output-drivers-vo url = https://mpv.io/manual/master/#video-output-drivers-vo
default = gpu default = info
option = info Choose the best mode automatically.
option = gpu General purpose, customizable, GPU-accelerated video output driver. It supports extended scaling methods, dithering, color management, custom shaders, HDR, and more. option = gpu General purpose, customizable, GPU-accelerated video output driver. It supports extended scaling methods, dithering, color management, custom shaders, HDR, and more.
option = gpu-next Experimental video renderer based on libplacebo. This supports almost the same set of features as --vo=gpu. option = gpu-next Experimental video renderer based on libplacebo. This supports almost the same set of features as --vo=gpu.
option = direct3d Video output driver that uses the Direct3D interface. option = direct3d Video output driver that uses the Direct3D interface.
@@ -88,9 +89,9 @@ option = nvdec-copy copies video back to system RAM
name = gpu-api name = gpu-api
file = mpv file = mpv
directory = Video/Render Options directory = Video/Render Options
help = Controls which type of graphics APIs will be accepted. On Windows this defaults to d3d11 and should not be changed without a good reason. help = Controls which type of graphics APIs will be accepted.
default = auto default = auto
option = auto Use any available API option = auto Use any available API. Note that the default GPU API used for this value is subject to change, and must not be relied upon. If a certain GPU API needs to be used, it must be explicitly specified
option = d3d11 Allow only gpu-context=d3d11 option = d3d11 Allow only gpu-context=d3d11
option = opengl Allow only OpenGL (requires OpenGL 2.1+ or GLES 2.0+) option = opengl Allow only OpenGL (requires OpenGL 2.1+ or GLES 2.0+)
option = vulkan Allow only Vulkan option = vulkan Allow only Vulkan