readme update

This commit is contained in:
Frank Skare
2019-08-01 12:54:15 +02:00
parent 8626b8283f
commit 96d8d88d09
4 changed files with 9 additions and 2 deletions

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@@ -12,7 +12,7 @@
- 'Tools > Manage File Associations' was replaced by 'Tools > OS Setup',
it has now a feature to add and remove mpv.net to and from the Path
environment variable and the OS default apps settings can be opened (Win 10 only)
- startup folder and config folder beeing identical was causing a critical issue
- startup folder and config folder being identical was causing a critical issue
as mpv.net was loading extensions twice and scripts four times, now identical
folders are no longer permitted
- error messages are shown when unknown scripts and extensions are found in the startup folder

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@@ -63,6 +63,7 @@ Table of contents
- On Screen Controler (OSC, play control buttons)
- [Command Line Interface](https://mpv.io/manual/master/#options)
- If started from a PowerShell terminal mpv.net will attach to the terminal and print status and debug output
- [OSD REPL](https://github.com/rossy/mpv-repl)
- DXVA2 video decoding acceleration
- OpenGL based video output capable of features loved by videophiles, such as video scaling with popular high quality algorithms, color management, frame timing, interpolation, HDR, and more
- Search feature powered by [Everything](https://www.voidtools.com) to find and play media ([Screenshot](#media-search-screenshot))
@@ -100,6 +101,12 @@ A searchable config editor as alternative to edit the mpv.conf file manually.
![](https://raw.githubusercontent.com/stax76/mpv.net/master/img/ConfEditor.png)
#### Terminal and REPL Screenshot
mpv.net attached to a PowerShell terminal showing the [OSD REPL](https://github.com/rossy/mpv-repl).
![](https://raw.githubusercontent.com/stax76/mpv.net/master/img/Terminal.png)
#### Input Editor Screenshot
A searchable key and mouse binding editor.

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@@ -23,7 +23,7 @@ options = [{ name = "no", help = "always use software decoding" },
name = "gpu-api"
default = "auto"
filter = "Video"
help = "Controls which type of graphics APIs will be accepted."
help = "Controls which type of graphics APIs will be accepted. Auto uses d3d11, it should only be changed in case of problems."
options = [{ name = "auto", help = "Use any available API" },
{ name = "opengl", help = "Allow only OpenGL (requires OpenGL 2.1+ or GLES 2.0+)" },
{ name = "vulkan", help = "Allow only Vulkan (requires a valid/working spirv-compiler)" },